![]() It's pretty detailed and has a whole section about asset standards. ![]() You can find this type of stuff out by just pressing F1 while you've got RPG Maker open, and checking the help file. As long as you keep that in mind, and keep the file structured properly, you can make your sprites any size. So it will assume that the width of each sprite is the total width of the file divided by 12, and it will assume that the height of each sprite is the total height divided by 8. If you *don't* have a '$' in front of the file name, then the engine will assume that the sheet has 96 images (in a 8 x 12 grid). So just make sure that your sprite sheet can be evenly divided into a 4 x 3 grid, and then your sprite size can be whatever you want. It will assume that the width of each sprite is the width of the file divided by 3, and it will assume that the height of your sprite is the height of the file divided by 4. ![]() I tried to use spritesheets and sprites from the games files and i AM able to select it but instead of it using the entire sheet it thinks only small FRAGMENTS of the sheet are multiple sheets. If the filename of your sprite sheet starts with a '$', then the engine will assume that sheet contains 12 images (4 rows with 3 columns). So im trying to make a sequel to a game i absolutely LOVE buuuut now ive run into a problem. There is no limit to the size of the sprite. ![]()
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